This guide will prepare you for your library session for GEO 102, and serve as a place to refer back to for help at a later date. The links below and the library session will prepare you to search and use sources for the following speeches:
- Speech of definition
- Community impact
- Multiple perspectives
- Persuasive Speech
Prior to the library session, complete the following:
1. Watch this video: GEO Research Process
3. Read this presentation: GEO Finding Evidence
(Note: the audio has been disabled, but you can read the transcript below each slide)
4. Complete the quiz in Cougar Courses.
| Communication & Mass Media Complete
Provides abstracts and full text for more than 200 communication journals.
|Some full-text; plus links to full-text via Get-It||1950 to current||Some|
| Linguistics and Language Behavior Abstracts (LLBA)
Provides abstracts of articles from about 2,000 journals (published worldwide), coverage of recent books, book review citations and dissertation listings.
|Links to full-text via Get-It||1973 to current||All|
| Academic Search Premier
This scholarly collection offers information in nearly every area of academic study including: computer sciences, engineering, physics, chemistry, language and linguistics, arts & literature, medical sciences, ethnic studies, and many more.
|Some full-text; plus links to full-text via Get-It||1975 to current||Most|
A national database of education literature, including reports and journal articles.
|Links to full-text via Get-It||1966 to current||Some|
| Sociological Abstracts
Provides access to the latest international findings in theoretical and applied sociology, social science, and political science.
|Links to full-text via Get-It||1963 to current||All|
During the library session, you will work with a partner to answer the following question: "What are the effects on children of violence in video games?"
Consult the following sources to find an example, expert testimony, and statistics:
- Prescott, A. T., Sargent, J. D., & Hull, J. G. (2018). Metaanalysis of the relationship between violent video game play and physical aggression over time. PNAS, 115(4), 9882-9888. https://doi.org/10.1073/pnas.1611617114
- Polman, H., de Castro, B. O., & van Aken, M. A. G. (2008). Experimental study of the differntial effects of playing versus watching violent video games on children's aggressive behavior. Aggressive Behavior, 34, 256-264. doi: 10.1002/ab.20245
- Perrin, A. (2018, Sept 17). 5 Facts About Americans and Video Games. Retrived from: https://www.pewresearch.org/fact-tank/2018/09/17/5-facts-about-americans-and-video-games/
- American Psychological Association. (2015). Resolution on Violent Video Games. Retrieved from: https://www.apa.org/about/policy/violent-video-games