GEO 102 Library Session

During the library session, you will work with a partner to answer the following question: "What are the effects on children of violence in video games?"

Consult the following sources to find an exampleexpert testimony, and statistics:

  1. Prescott, A. T., Sargent, J. D., & Hull, J. G. (2018). Metaanalysis of the relationship between violent video game play and physical aggression over time. PNAS115(4), 9882-9888. https://doi.org/10.1073/pnas.1611617114
  2. Polman, H., de Castro, B. O., & van Aken, M. A. G. (2008). Experimental study of the differntial effects of playing versus watching violent video games on children's aggressive behavior. Aggressive Behavior34, 256-264. doi: 10.1002/ab.20245
  3. Perrin, A. (2018, Sept 17). 5 Facts About Americans and Video Games. Retrived from: https://www.pewresearch.org/fact-tank/2018/09/17/5-facts-about-americans-and-video-games/
  4. American Psychological Association. (2015). Resolution on Violent Video Games. Retrieved from: https://www.apa.org/about/policy/violent-video-games

qual quant

Researchers use different types of methodologies based on their research question, or area of study. How can you tell what kind of methodology they've chosen?

Qualitative Methods Quantitative Methods

Methods include focus groups, in-depth interviews, reviews of documents or literature themes, and observations

Surveys, controlled experiments,  and reviews of records or documents for numeric information
More subjective: describes a problem or condition from the point of view of those experiencing it More objective: provides observed effects (interpreted by researchers) of a program on a problem or condition 
Text-based  Number-based 
More in-depth information on a few cases  Less in-depth but more breadth of information across a large number of cases 
No (or few) statistical tests  Statistical tests are used for analysis
Less generalizable  More generalizable

 

Use this chart to help organize your work (used in K. Brown's Comm 390 course)

 

Additional resources:

mass 303 moe

Media Organization & Systems

This portion of the research will fall under business and legal research. Below you'll find links to appropriate databases that will help you in this area, along with links to governmental and organizations websites.

Regulatory environment/policies/laws

Library databases

  • ACM Library Collection of articles published by the Association of Computing Machinery in a variety of their journals.

  • Business Source Premier Full text coverage in all disciplines of business, including marketing, management, MIS, POM, accounting, finance and economics.

  • PAIS Includes citations for journal articles, government documents, research reports, etc., on a variety of internaional issues.

Websites

Industry

mass 303 mmp

Patents

I prefer using the Google Patent search, instead of the U.S. Patent Office. Search for:

  • the name of your technology
  • the company that owns your technology

Expect to find multiple patents for one technology. For example, the patents for the iPhone are numerous, as they use some of the technologies in multiple items (e.g. touch screen). 

U Texas has a great overview of patents that includes definitions of the different kind of patents and patent myths, along with links to tutorials on searching for patents on the US Patent Office Website.

 

How the Technology Works 

  • HowStuffWorks.com - "leading source of credible, unbiased, and easy-to-understand explanations of how the world actually works."

  • Wired.com - companion site to the popular tech magazine

  • Gizmodo - blog about gadgets and technology

  • CNet.com - product review and prices, software downloads and tech news

  • TechExpo - directory of engineering and scientific trade technical magazines

mass 303 roles

Group Project Role Descriptions

The purpose of this guide is to offer you suggestions on where to find information for your assignment. In this guide you will find the following (taken from the project role descriptions):

Mass Media Production: Find out: how does the technology work-what are the scientific principles, where did it come from, (patents, history, predecessors, inventors, perspective on “the technology” as a physical thing. Provide your group with the information needed to understand the origins and workings of the technology, what it is used to produce, what changes it has undergone, what principles it operates on.  (Brian Winston's categories: scientific competence, ideation, prototype)

Media Uses and Effects: Find out what scholarly work has been published on  the relationships around/  uses and effects of this technology. Critical perspectives, dimensions of cultural and social experiences we have encountered in our texts will be helpful as guides to your approach, and  you will need additional resources to guide your group in understanding perspectives on the technology your group chooses.  (Brian Winston's categories:  dissemination, redundancy, spinoffs, impact)

Media Organizations and Systems: Find out about the regulatory environment (structural, legal, and institutional) around the emergence of this technology, politics, economics and law are important here: Look at industry practices, regulatory bodies and policy shifts, legislation, lawsuits, corporate mergers/alliances breakups and the emergence and changes that affect markets for this technology.  (Brian Winston's categories: supervening social necessity, suppression of radical potential)